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There are two separate campaigns: one in which you control the Empire and its High Elf allies (the Empire being a medieval European-style kingdom), and another that puts you in command of the Chaos army (demon-possessed Norsemen) and their Skaven friends, a race of dastardly rat-people. The single-player aspect of the game bears a superficial resemblance to the Total War formula, though without as much depth. Granted, the game has some issues, but as a starting point for the ongoing digitization of the world's most famous toy soldiers, it's a great start. It's a great computer game translation for Warhammer fans and a pretty decent real-time strategy game to boot.
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The tabletop game's driving elements have been smartly recreated in an interactive environment, but not to the detriment of the game as a whole. After playing Warhammer: Mark of Chaos and seeing firsthand just how well it works in delivering the seminal Warhammer fantasy experience, no one will ever ask the question again. The question, then, is whether Warhammer's fantasy manifestation is equally well-served by modeling the gameplay after another strategy powerhouse, the Total War series. The success of the Warhammer 40,000: Dawn of War games makes a compelling argument for translating the tabletop Warhammer game into a traditional base-building RTS. Challenge the computer AI in user-defined skirmishes, or track your stats and winning performances against online players from around the world. Customize individual units with weapons and armor, lead powerful heroes and champions, and focus on tactics instead of micromanaging bases or resources.
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Control one of six armies while asserting your dominance on an assortment of battlefields featuring multiple terrain types. An expansion to 2006's Warhammer: Mark of Chaos, Battle March adds two playable factions (dark elf and orcs/goblins) and new units for the existing races.
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